Tuesday, December 17, 2019
Psychological Benefits Of Video Games - 1768 Words
Psychological Benefits Of Video Games Rafael Pizana Texas Southmost College Abstract This paper will explore the psychological benefits that video games have on individuals based on research conducted online (Internet) and offline (non-Internet) . The research will focus mainly on cognitive , motivational , emotional and social benefits that individuals gain by playing video games. Furthermore it will compare gamers with those that don t play video games or normal teaching methods and what helps better retain the skills gained. The research conducted is based on console gaming (xbox, playstation, wii) and pc. The research will focus on first person shooters, role playing, racing games. Psychological Benefits of Video Games While many studies of video games and the negatives it has on people always seem to be front page news. The media never seems to state the benefits that video games can have. Can video games actually have a benefit? Can sitting in place for hours playing a video game really teach an individual something useful that they can use in their life? To better understand this first one must understand what video Games are. Video games differ from other media (books, movies, television etc.) by the fact that video games are designed to keep people engaged. A person cannot passively surrender from a games storyline. The games were designed for the player to engage with their system and for the system to engage with theShow MoreRelatedVideo Games Have A Negative Influence On Young People1376 Words à |à 6 Pagessociety often depicts video games to have a negative influence on young people. However, playing video games is more beneficial than people would think. Playing video games has many advantages, such as they help increase and develop cognitive functions, mental health, and more often than most they are educational. Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2007. This book looks at the educational level of what video games have to teach us. GeeRead MoreBenefits Of Video Games1395 Words à |à 6 PagesIntroduction Action video games, which are categorized by fighting, shooting, or platform-style games, have come to dominate the gaming industry in the 21st century. Both parents and politicians alike have accused action games for causing antisocial, violent and even addictive behavior in gamers. This fear over video games fueled early research efforts to prove that violent video games were as damaging as claims would suggest. Many studies claim to show an overall negative psychological effect on the playerRead MoreThe Effects Of Video Games On Children And Society1523 Words à |à 7 PagesAuto, are all wildly popular video games. Whether you are killing monsters or trying to amass as much gold as possible, people play video games as an escape into a virtual world from the reality we live in. Over the years, video games have acquired a tainted reputation for the violence often found in many popular titles. Although people view video games to be destructive to children and society, studies have shown numerous medical, social, as well as psychological benefits that strongly outweigh theRead MoreVideo Games Have A Negative Influence On Young People1600 Words à |à 7 Pagessociety often depict video games to have a negative influence on young people. However, playing video games is more beneficial than people would think. Playing video games have many advantages, such as they help increase and develop cognitive functions, mental health, and more often than most they are educational. Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2007. This book looks at the educational level of what video games have to teach us. GeeRead MoreVideo Games Help Motor Development And Brain1501 Words à |à 7 PagesSince the beginning of these, the benefits of video games have been ignored by many people due to the great discussions that have generated the defects of some video games that are violent. The young people, the main users of these only think of having fun and as many of them say, it is only a game but with regard to the questioning of society, they generate a stubborn attitude, as experts say, there is no influence more marked than that which is not aware. Not all of them are dangers and threatsRead MoreNegative Effects Of Violent Video Games796 Words à |à 4 Pagesparticular, playing video games has become an increasingly popular pastime for adolescents. According to the American Psychological Association, 97% of American adolescents between the ages of 12 and 17 play video games (Scutti). However, there are many controv ersies surrounding the idea of playing video games. In todayââ¬â¢s market, video games often contain violent themes, such as killing or stealing. This would include many shooting games, strategic games, and role-playing games. It is a popular beliefRead MoreIs video gaming a force for psychological good or psychological harm?1000 Words à |à 4 PagesIs video gaming a force for psychological good or psychological harm? Is video gaming a force for psychological good or for psychological harm? This is one of the issues discussed in the last thirty years. A lot of people, especially parents, would say gaming is harmful on a childââ¬â¢s psychology. Those people would say that video games make children aggressive; they are frustrating and highly addictive. The concerns are not only about children, they go for teenagers and young adults as well. SomethingRead MoreBiography Of Hideo Kojima s Influence On The World1110 Words à |à 5 Pagesstudy economics, He spent most of his spare time playing video games. He shocked his peers by saying he wanted to go into video game design his fourth year of college. Kojima became famous beginning with the release of the first iteration of the Metal Gear series in 1986, Metal Gear biggest and most recognizable contributions to the gaming world. The main character of the title, Solid Snake, has even made appearances in other video games like Nintendo s Super Smash Bros Brawl. In the start ofRead MoreImpacts of Video Gaming1704 Words à |à 7 PagesScientific research supports that video games have implications on the youngsters. In addition, they support the claim with concrete findings addressed in the literature review. In their reports, various researchers state that video games affect the social, psychological, and physical well-being of children. This research report supports the scientific view that although video games are beneficial in terms of improving attention, they negatively affect the childrenââ¬â¢s social being on a deeper contextRead MoreThe Effects Of Video Games On Today s Youth1131 Words à |à 5 PagesIntroduction Video games have been one of the most popular sources of entertainment for quite some time. Video games have changed the entertainment industry and is now a billion-dollar industry. The industry has also effected society. Of course, there are some benefits of using video games, but there are also many negative effects of the use of video games, especially on todayââ¬â¢s youth. According to NPD, ninety-one percent of children from the age of two to seventeen play video games (Camp, 2011)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.